Sunday, November 02, 2014

How Deloitte Made Learning a Game



“Training is a funny thing,” James Sanders, Manager of Innovation at Deloitte Consulting, told me recently. “No matter how easy you make it to access, or how brilliant the learning programs are, training is simply not the first thing people think of doing when they have some free time. Let’s face it, for most people, on a typical Sunday morning, if given the choice between ‘Am I gonna watch ESPN, or am I gonna do some training?’ training will not win out.”
And yet, by using gamification principles, Deloitte has seen use of its Deloitte Leadership Academy(DLA) training program increase. Participants, who are spending increased amounts of time on the site and completing programs in increasing numbers, show almost addictive behavior. Since the integration of gamification in to Deloitte Leadership Academy, there has been a 37 percent increase in the number of users returning to the site each week.
Gamification takes the essence of games — attributes such as fun, play, transparency, design and competition — and applies these to a range of real-world processes inside an organization, including learning & development. The technology research firm Gartner, Inc. predicts gamification will be used in 25 percent of redesigned business processes by 2015, this will grow to more than a $2.8 billion business by 2016, and 70 percent of Global 2000 businesses will be managing at least one “gamified” application or system by 2014.
Deloitte is well on its way to staying ahead of the trend. DLA is an online program for training its own employees as well as its clients. DLA found that by embedding missions, badges, and leaderboards into a user-friendly platform alongside video lectures, in-depth courses, tests and quizzes, users have become engaged and more likely to complete the online training programs. The Academy has had over 20,000 executive users since its inception in 2008.
DLA uses content from such top tier business schools as Harvard Business Publishing, IMD, Melbourne Business School, and Stanford Graduate School of Business. The content on the site falls into three categories: videos, “in-depth content,” and self-assessments (tests and quizzes). Some are interactive forms and others are PDFs, but all offer a section for learners to interact with each other or to leave questions or comments. To help solidify the community, each learner’s home screen receives news feed updates from the users they follow. They can then interact with each other’s status updates, in a format similar to that on Facebook.
Before learners even begin the online learning programs they must complete their first mission, dubbed the on-boarding mission. They do this by watching a 3-minute video, which explains how to use the website, and in the process of watching the video, they are instructed how to personalize the site to their individual learning priorities. Upon completion, learners receive a badge for their on-boarding mission and then have the option to connect to their personal networks on Linkedin and Twitter so they can easily upload a profile and photo. This level of customization is important, because it breeds a higher level of engagement.
As learners complete each online learning program, they receive a badge to mark their achievement. Most of those badges are won upon completion of straightforward competencies, but some are ‘secret’ badges, dubbed “Snowflake” badges. These are created to surprise and delight learners and are unlocked only by achieving certain goals. For example, if all members of one department watch the same video during the same week, they all receive a snowflake badge. “This is an unpredictable reward, which is a surprise and a delight for our learners,” says Sanders. The average user completes enough online learning programs to earn three badges.
DLA’s design of its leaderboard is also instructive. Instead of displaying one standard list of the top ten scorers overall, each general “level” of user has its own top-ten leaderboard, so that each user’s competition for top-ten is limited to other users on that same level. That board resets every seven days. “Traditional leaderboards are, in fact, counter-productive,” Sanders says. “The same consistent top users, with astronomic scores, turn off everyone who knows they have no chance of beating them.” Instead, with Deloitte’s model, “Every week you have a new chance to be the best learner on the site,” he says. This seven-day reset also means that executives won’t be discouraged from using the site just because they missed a few weeks — and fell behind in scores — while on vacation or traveling for work.”

Getting Started: Using Gamification For Learning & Development

Executives interested in implementing this popular new tool should think of gamification as a business improvement initiative, and start by asking business-related questions such as:
What are your business goals? Define the business problem that gamification is trying to address as clearly as possible. Determine if gamification is something that can contribute to solving this problem or if it will supplement existing plans. Benchmark what your peers in similar organizations are doing with gamification and understand what works and what does not work.
For example, do you want to add gamification for learning as a way to have more learners complete their certifications or compliance programs? Or are you appealing to a growing segment of Millennials who express a desire for learning to be fun, engaging and highly collaborative?
Who is your audience? Will this be directed to internal employees or external stakeholders such as dealers or distributors? Do you want to design prescriptive missions or create more open experiences? View the game from the learner’s point of view. No one wants to perpetually be at the bottom of a leaderboard. Instead demonstrate to users how they can progress toward higher levels of mastery.
The goal is not to “game” or manipulate target audiences, but rather to mesh behavioral science with social technologies to increase collaboration and engagement levels among your users.
How will you track success? Have a plan in place for measuring the effectiveness of your gamification efforts. It’s not enough to capture data; you need to analyze it as well. Some measures to think about include: level of engagement among users, number of power users on the site, learning completion rates among users, satisfaction rates among users and the relationship between engagement and achievement levels on the site and individual promotions, and other external career progressions among your users.

CROSSWORD 17 (LEARNING AND DEVELOPMENT)



Saturday, November 01, 2014

LEARNING TO DEVELOP AND TRANSFORM

Transformation is a very interesting word from the organization point of view. Organization transformation journey can be filled with lot of potholes or roses but it can sometimes lead to anxiety, anger, confusion, withdrawal among the employees. Learning and development can be leveraged to influence talent and business decisions during   the transformation journey to a greater extent.
In Today’s VUCA world where each company has its own culture and values is searching for talents which can set the proper behaviors and attitudes in order to set these things right for an organization. The learning and development teams of each organization try very hard to come up with a training module or some principles which can lead the employees to the high perform tic environment where team members give faster, effective, efficient and productive performances which can help the company to strategize its policies to succeed in the future. But instead L & D teams get stuck finding the solutions and come up with a less effective plan. Thus why can’t the companies go for those training modules or learning modules which are already available either by Stanford University E-learning programs which also has high quality interactive multimedia learning modules. The other options which can be of greater values are like Massive Open Online Courses (MOOC) which has amazing mix of traditional course materials to interactive user forums which can be of great learning and it promotes the reuse and remixing of resources through a very well organized package which can be of a great help for the employees to upgrade their skills and knowledge.
L&D plays a major role in building the sustainable culture and values of an organization. It can help in attaining the solid measurable performance gains by motivating the employees and bring the sense of leadership in each and every one. Learning and training should not be constrained to one the talented one’s but to all the employees as it can make an impact. If in an organization where only the talented lot is selected and trained whereas in another organization where every employee is trained and time to time are upgraded with their skill sets. It’s very evident that the second organization will have a greater impact on the company’s development and success.
                                                                                    
                                           By- SWADHIN MISHRA

PGDM 2014-16

Friday, October 31, 2014

360 Degree Feedback: The Good, the Bad, and the Ugly



Feedbacks are a great deal when it comes to business of a company. Aren’t we always reliable on feedbacks or the opinions of others? Similarly HR’s all over the world tried out phenomenon of 360 degree feedbacks which was widely appreciated and implemented by the fortune 500 companies.
But is this 360 degree feedback really working out in total, for that lets understand what 360 degree feedback is :-

It’s an evaluation method introduced by HR which incorporates feedback from workers, peers, supervisors, subordinates, customers. All the interpretation of the results of these surveys is tabulated and is shared with the workers, mostly with the managers. These surveys are usually confidential and the primary motive to do this survey is to provide the workers or managers with the appropriate information about his/her performance from different perspectives. All the interpretation of the result, trends and etc. are conveyed as a part of the feedback. This kind of feedback may help the workers or the managers to set goals for their own development and to climb up the ladder.

But why are the organizations all over the world questioning this process. The frequently debated questions asked by organizations are:-
  •      Lacking confidentiality
  •      The questions asked in the surveys are too vague.
  •       People prefer any feedbacks which are personal in nature rather than made up.
  •       Often no plans are set even after receiving the feedbacks.
  •       Usually workers weakness are being focused and jotted down whereas we still forget the integral thing that is strength.
  •     Even the follow up post the 360 plan happens only once.
  •    Which all Feedback tools and process are not be considered.
  •     How to use the feedbacks properly
  •       How to manage and integrate the complete process into a larger performance management system.
Thus this again brings us to a question that is 360 degree feedback is it good, bad and ugly as per the current changes.


                                                                                                                       - SWADHIN MISHRA